A peer-to-peer marketplace for game items, accounts, currency, and services, with built-in order fulfillment routed through Stripe and PayPal.
I can stand up a real two-sided marketplace — and run it as a business.
Solo developer building since 2009. I design and ship marketplaces, game servers, internal tools, and custom software end-to-end — and I've spent just as long leading teams and communities. I build with the business in mind, not just the code.
Listings, order flow, seller tooling, and secure fulfillment — the full machinery of a working marketplace, not a mockup.
FiveM, Minecraft, Rust, ARK and more — VPS setup, databases, and custom plugin and script development. From playing to moderating to owning the stack.
Document hubs, compliance and tax tracking, SOP systems — your messy back office turned into one tool that runs out of the box.
Real websites, custom programs, and automations for the work you keep doing by hand.
2D and 3D games, Unity systems, server-authoritative play, and from-scratch real-time physics.
Custom UIs and HUDs, plus reading unfamiliar codebases to find and fix what's broken.
Platforms & tools I work in
A peer-to-peer marketplace for game items, accounts, currency, and services, with built-in order fulfillment routed through Stripe and PayPal.
I can stand up a real two-sided marketplace — and run it as a business.
Owned and developed game servers across FiveM, Minecraft, Rust, and ARK — VPS, databases, and custom plugins and scripts. Went from playing to moderating to running the whole stack.
I run live infrastructure and players, not just code on my machine.
Built and led a 20K+ member community as owner and lead dev, with a 200K Instagram audience behind it.
I can build an audience, develop for it, and keep it.
A standalone internal portal holding business documents, compliance checklists, multi-state tax-nexus tracking, and SOPs — one app for the entire back office.
I turn scattered back-office work into a single tool that runs with no setup.
A controllable 3D sandbox with rigid-body physics, a live settings menu, and shader-based graphics — built from scratch as an experiment environment.
I'm comfortable in the deep end: real-time loops, physics, and graphics.
A sandbox MMO with a tradable in-game economy, lock-based ownership, and server-authoritative architecture — designed from a full written blueprint before a line of code.
I design complex systems with real economies, not just screens.
The build work is one half. The other half is running things — teams, inventory, and people — at a high level for large, well-known companies since 2015.
High-level supervision and floor management. I keep teams moving and set the pace without micromanaging.
Inventory management, counting, and ordering kept accurate and on time — the operations that stop a business from leaking money.
Delegating high-level tasks and shaping workflows that put the right work in the right hands.
I read people daily — what they need, what they're capable of — and move them to where they perform best.
A personable manager people actually open up to. I learned it on the floor in 2015 from a sibling who managed — then took it further, leading teams and running my own business.
Your documents, checklists, and processes in one tool your team actually opens.
Fixed price · ~2 weeksA working two-sided marketplace — listings, orders, payouts — you can launch.
Fixed price · scoped per buildFiveM, Minecraft and more — server stood up, configured, and scripted to spec.
Fixed price · per serverBots and tools wired into your community, tied to the systems you already run.
Fixed price · ~1–2 weeksThe site, app, or repetitive task — built, or automated so it runs itself.
Fixed price · scoped per buildCustom interfaces and HUDs for your game, server, or app.
Fixed price · per projectFixed scope, fixed price, agreed before we start — so you know the number before you say yes. First build goes out at an intro rate in exchange for a testimonial.
Create a quick account and send me a brief — I'll reply within a day or two.